(storylet: when $zone is "direct")
In this rare instance you have been able to take direct action in approaching this issue. As the High Mage you will see the circumstances dealt with as you wish.You are the High Mage of the Kingdom. You have the ear of the throne, and between your wisdom and foresight you consider it your duty to both guide the kingdom towards prosperity, as well as document history for those that will come after you.
[[Begin|Direct Action]]
(set: $deck to (a:"red","yellow", "blue"), $zone to "direct")(storylet: when $zone is "external")
Either this issue has changed due to external pressures outside the kingdom, or a new issue has arisen from beyond the kingdom's borders, complicating the matter further.(storylet: when $zone is "omnitional")
Either this issue has changed due to circumstances beyond any creature's scope, or a new issue has arisen from the ether, complicating the matter further.(storylet: when $zone is "internal")
Either this issue has changed due to internal kingdom circumstances, or a new issue has arisen, complicating the matter further.(storylet: when $zone is "war")
You didn't start this war, but you'll see it through. Seeing what she believed to be a grand opportunity, the upstart princess from the southeastern isles has led a devastating attack on your kingdom's borders. You will teach her the error of her ways.(storylet: when $zone is "monsters")
Monsters threaten the kingdom. Appearing at random throughout the kingdom, rifts to the netherworld open and close, releasing terrible demons and spirits which roam the land feasting on your people.(storylet: when $zone is "beyond")
Things have spiraled beyond your control. At this point you can no longer influence the kingdom. Your last task is that of chronicler, so that those that come after might read your tale, learn your lessons, and remember a history long lost.
END(storylet: when $zone is "war")
You didn't start this war, but you'll see it through. From beyond the sea comes a threat you hadn't anticipated: weapons and instruments of war that you had never seen. You've lasted this long, however, and your people learn quickly.(storylet: when $zone is "war")
You didn't start this war, but you'll see it through. You almost didn't catch it--the three most powerful guilds which stretch across the kingdom have been infiltrated by outsiders who have been working to undermine the unity and strength of the kingdom. If you have your way, the spies and insurgents will be found and the war will be won.(storylet: when $zone is "rebellion")
As you feared, it wasn't other kingdoms you would have to defend against, but rather a thread much closer to home. Anti-magic fanatics have stormed the capital, magic-neutrallizing stones have been deployed, and the entire social infrastructure of the kingdom is at risk.{
(set: _draw to $deck's random)
(if: $zone is "direct")[
(if: _draw is "red")[(set: $zone to "external")]
(else-if: _draw is "blue")[(set: $zone to "internal")]
(else-if: _draw is "yellow")[(set: $zone to "omnitional")]
]
(else-if: $zone is "external")[
(if: _draw is "red")[(set: $zone to "other")]
(else-if: _draw is "yellow")[(set: $zone to "prophecy")]
(else-if: _draw is "blue")[(set: $zone to "politics")]
]
(else-if: $zone is "internal")[
(if: _draw is "red")[(set: $zone to "politics")]
(else-if: _draw is "yellow")[(set: $zone to "heroes")]
(else-if: _draw is "blue")[(set: $zone to "natural")]
]
(else-if: $zone is "omnitional")[
(if: _draw is "red")[(set: $zone to "church")]
(else-if: _draw is "yellow")[(set: $zone to "gods")]
(else-if: _draw is "blue")[(set: $zone to "heroes")]
]
(else-if: $zone is "war")[
(if: _draw is "red")[(set: $zone to "other")]
(else-if: _draw is "yellow")[(set: $zone to "external")]
(else-if: _draw is "blue")[(set: $zone to "politics")]
]
(else-if: $zone is "rebellion")[
(if: _draw is "red")[(set: $zone to "politics")]
(else-if: _draw is "yellow")[(set: $zone to "internal")]
(else-if: _draw is "blue")[(set: $zone to "natural")]
]
(else-if: $zone is "monsters")[
(if: _draw is "red")[(set: $zone to "omnitional")]
(else-if: _draw is "yellow")[(set: $zone to "gods")]
(else-if: _draw is "blue")[(set: $zone to "heroes")]
]
(else-if: $zone is "tower")[
(if: _draw is "red")[(set: $zone to "internal")]
(else-if: _draw is "yellow")[(set: $zone to "heroes")]
(else-if: _draw is "blue")[(set: $zone to "natural")]
]
(else-if: $zone is "church")[
(if: _draw is "red")[(set: $zone to "prophecy")]
(else-if: _draw is "yellow")[(set: $zone to "gods")]
(else-if: _draw is "blue")[(set: $zone to "omnitional")]
]
(else-if: $zone is "politics")[
(if: _draw is "red")[(set: $zone to "war")]
(else-if: _draw is "yellow")[(set: $zone to "direct")]
(else-if: _draw is "blue")[(set: $zone to "rebellion")]
]
(else-if: $zone is "heroes")[
(if: _draw is "red")[(set: $zone to "direct")]
(else-if: _draw is "yellow")[(set: $zone to "monsters")]
(else-if: _draw is "blue")[(set: $zone to "tower")]
]
(else-if: $zone is "prophecy")[
(if: _draw is "red")[(set: $zone to "crusade")]
(else-if: _draw is "yellow")[(set: $zone to "church")]
(else-if: _draw is "blue")[(set: $zone to "direct")]
]
(else-if: $zone is "crusade")[
(if: _draw is "red")[(set: $zone to "other")]
(else-if: _draw is "yellow")[(set: $zone to "prophecy")]
(else-if: _draw is "blue")[(set: $zone to "external")]
]
(else-if: $zone is "gods")[
(if: _draw is "red")[(set: $zone to "church")]
(else-if: _draw is "yellow")[(set: $zone to "beyond")]
(else-if: _draw is "blue")[(set: $zone to "monsters")]
]
(else-if: $zone is "other")[
(if: _draw is "red")[(set: $zone to "beyond")]
(else-if: _draw is "yellow")[(set: $zone to "crusade")]
(else-if: _draw is "blue")[(set: $zone to "war")]
]
(else-if: $zone is "natural")[
(if: _draw is "red")[(set: $zone to "rebellion")]
(else-if: _draw is "yellow")[(set: $zone to "tower")]
(else-if: _draw is "blue")[(set: $zone to "beyond")]
]
(set: _nextEvent to (either: ...(open-storylets:))'s name)
(link-reveal: "Draw a card")[: (link-goto: _draw, _nextEvent)]
}
------
(if: (passage:)'s name is not "Beyond Control" and (passage:)'s name is not "Start")[(display: "Draw")]''(print:(passage:)'s name)''
------(storylet: when $zone is "rebellion")
As you feared, it wasn't other kingdoms you would have to defend against, but rather a thread much closer to home. Across the kingdom fires burn and the commonder suffer. The military has turned against itself, and you fear the kingdom will tear itself apart beyond repair.(storylet: when $zone is "rebellion")
As you feared, it wasn't other kingdoms you would have to defend against, but rather a thread much closer to home. After careful planning and many secret meetings it is finally time: the corrupt shall be overthrown and the kingdom will be set to rights.(storylet: when $zone is "monsters")
Monsters threaten the kingdom. The bulwark of the north has fallen, and with the death of the great ducal household, the regular monster subjugation missions have ceased. The monstrous things that have lurked beyond the border now travel deep into the kingdom--they must be stopped at all costs.(storylet: when $zone is "monsters")
Monsters threaten the kingdom. Some nefarious group has orchestrated the release of terrible monstrous creations across the kingdom. You're unsure what their goal is, and at this point it's much more important that you address the immediate issue: people are dying.(storylet: when $zone is "tower")
You have a complicated relationship with The Tower--the center of all magic in the kingdom. There have been whispers that The Tower has fallen to black magic: necromancy, blood magic, and curses--long outlawed--have been taught. If it is allowed to continue unchecked it could spell doom for the kingdom.(storylet: when $zone is "tower")
You have a complicated relationship with The Tower--the center of all magic in the kingdom. You are excited to hear that new talent has been found, perhaps someone worthy of being your replacement.(storylet: when $zone is "tower")
You have a complicated relationship with The Tower--the center of all magic in the kingdom. Recently, they have earned your attention by amassing the favor of the aristocrats--you fear the current Tower Master has an eye for your position as High Mage.(storylet: when $zone is "church")
The church offers hope, but often is at odds with the other major powers of the kingdom. Recently, the church has made efforts to close the gap between the rich and the poor--promoting the ideal of noblesse oblige. You fear the aristocracy will begin targeting the church's newest policy makers.(storylet: when $zone is "church")
The church offers hope, but often is at odds with the other major powers of the kingdom. The throne demands the church bow before it, and the church insists on their divine right which supercedes all royalty. This has left you with the unfortunate task of mediation.(storylet: when $zone is "church")
The church offers hope, but often is at odds with the other major powers of the kingdom. You fear it has been hiding something sinister behind its gilded halls and private sanctums.(storylet: when $zone is "politics")
You have found yourself increasingly concerned with the movements of the courts. The royalists and the senators have been at odds and you fear that various plots have begun.(storylet: when $zone is "politics")
You have found yourself increasingly concerned with the movements of the courts. With the ruler having recently passed, the position of regent is uncertain, and you worry that those who would use the throne for their own gain have maneuvered to gain power.(storylet: when $zone is "politics")
You have found yourself increasingly concerned with the movements of the courts. The nouveau riche have begun purchasing noble titles and the strain between the old families and the new has reached a breaking point.(storylet: when $zone is "natural")
Recently, it has come to your attention that the kingdom must overcome a threat from nature itself. Stories of the re-emergence of the World Tree have reached your ears and you welcome the increase of natural magic in the world, but understand that this may present new problems you've never had to deal with before.(storylet: when $zone is "natural")
Recently, it has come to your attention that the kingdom must overcome a threat from nature itself. Starting in the northeast, a rolling drought has spread throughout the kingdom.(storylet: when $zone is "natural")
Recently, it has come to your attention that the kingdom must overcome a threat from nature itself. You've heard rumors of a new disease spread from the flooding waters of the south. You have to come up with some way to stop its spread.(storylet: when $zone is "prophecy")
As if you didn't already have enough to occupy your time, you have heard of a new prophecy. You're unsure if the prophecy is a bid from the church to gain more political power.(storylet: when $zone is "prophecy")
As if you didn't already have enough to occupy your time, you have heard of a new prophecy. You've studied the ancient texts and it seems that something truly horrific is about to descend upon your home.(storylet: when $zone is "prophecy")
As if you didn't already have enough to occupy your time, you have heard of a new prophecy. You have begun the process of searching for verification--spells have been cast, knights have been deployed, and specialists have been consulted. You must figure out what is happening as soon as possible.(storylet: when $zone is "crusade")
One of your least favorite parts of running a kingdom is managing ambition. Sometimes it is best to strike first; as they say, a good defense is a good offense. You'll chronicle this crusade dutifully.(storylet: when $zone is "crusade")
One of your least favorite parts of running a kingdom is managing ambition. Fools! You've been pulled from all other projects to oversee an invasion.(storylet: when $zone is "crusade")
One of your least favorite parts of running a kingdom is managing ambition. This time, you noticed the signs early enough that you can take action on foreign soil. Whether it is the church, the royals, prophecy, or need--it is time for violence.(storylet: when $zone is "other")
Lately, what has been on your mind is the movements of the neighboring kingdoms. The northern tribes have been restless.(storylet: when $zone is "other")
Lately, what has been on your mind is the movements of the neighboring kingdoms. The heir to the throne of the south has been missing for the last fifteen years, and you suspect that he has fled to your kingdom.(storylet: when $zone is "other")
Lately, what has been on your mind is the movements of the neighboring kingdoms. The old peace accord with the people to the west has been strained since the border lord discovered a mana stone mine.(storylet: when $zone is "heroes")
While they are, in theory, good for the kingdom, you dread the announcement of a new band of heroes. You received a report that a beautiful woman wearing strange clothes has appeared--a saintess that can cure any ailment.(storylet: when $zone is "heroes")
While they are, in theory, good for the kingdom, you dread the announcement of a new band of heroes. On your last vacation--a rare occurrence--you happened upon a group of teenagers who claimed to be the "Chosen Heroes" who would defeat the "Dark Lord". You have been keeping an eye out for them ever since.(storylet: when $zone is "heroes")
While they are, in theory, good for the kingdom, you dread the announcement of a new band of heroes. Just the other day you were threatened by a confused youth who was certain you were an "evil vizier".(storylet: when $zone is "gods")
You are a student of the world, and as such, you are in the unique position to notice when the kingdom is threatened by a particular god's whim. It happens more often than you'd like, and in the last few years you've ended up on a first-name basis with the Wind of the East, a fickle god who bothers you whenever they happen to get bored.(storylet: when $zone is "gods")
You are a student of the world, and as such, you are in the unique position to notice when the kingdom is threatened by a particular god's whim. You've read the portents, watched the signs, and you believe that there's been another divine argument. Whether this ends in war, plague, or abundance is anyone's guess.(storylet: when $zone is "gods")
You are a student of the world, and as such, you are in the unique position to notice when the kingdom is threatened by a particular god's whim. You fear that the god of the dead has escaped their Forever Prison and has been raising the dead in your kingdom, creating all manner of havoc and mayhem.